Details for this torrent 


Gnomoria v0.9.5.1
Type:
Games > PC
Files:
1
Size:
168.96 MB

Tag(s):
Gnomoria 0.9.5.1 v0.9.5.1 Gnomoria v0.9.5.1

Uploaded:
Jan 24, 2014
By:
karasyan1337



Gnomoria is a sandbox village management game where you help lead a small group of gnomes, who have set out on their own, to thrive into a bustling kingdom! Anything you see can be broken down and rebuilt elsewhere. Craft items, build structures, set traps and dig deep underground in search of precious resources to help your gnomes survive the harsh lands. Build your kingdom and stockpile wealth to attract wandering gnomads to your cause, but be wary of also attracting enemies!

Key Features:

- Procedurally generated world - Every game is different
- Fully destructible environment - Everything can be mined, dug, chopped and rebuilt or used for crafting
- Open sandbox gameplay - Play how you want - manage a peaceful town or build up military and fend off invasions.
- Crafting - Tons of items to craft at different workshops
- Mechanisms - Construct elaborate contraptions using parts like hatches, levers, steam engines

v0.9.5.1
Fixed
Crash when loading saves with a gnome 'en route' and has items equipped
No merchants arriving in games that were created in version 0.9.4 or earlier
Items not becoming available for trade again, if the trade was canceled while your gnome was departing

v0.9.5

Yay!  First patch after a long break.  This is sort of a preliminary patch that sets up for more changes to come.  Much of the work involved with this update changes how some internal systems work to allow for them to be expanded on in future patches.  Some things will behave similar to how they did in the last version but with the internal changes it will be easier to tweak or expand on.  In the next update after this, there will likely be some more types of friendly Kingdoms as well as some new options for interacting with them.  When I finally get back to updating goblin behaviors they will likely get incorporated into the diplomacy system and have some options for interaction outside of combat.

General
Added early implementation of Diplomacy system
Changed how merchants work so that any faction can send merchants
Foreign Kingdoms now have a distance from the player's Kingdom
Merchant goods are now determined by the player kingdom's worth at the time of departure instead of arrival
Merchants will now spawn even if there are no market stalls
Merchants can now arrive in winter
Merchants bandage themselves or go to a hospital when necessary
Merchants sleep, eat and drink
Merchants idle at the Great Hall if there are no available Market Stalls
Diplomacy tab added to Kingdom window for viewing and interacting with foreign Kingdoms
A Merchant can be sent to foreign Kingdoms
   
Uses a trading window similar to the Market Stall
When the chosen gnome leaves the map, the items being traded disappear with him (like trading with a merchant at a market stall)
If all gnomes die while one of your gnomes is off the map travelling, the game will still end
Fixed
Dig Floor jobs queuing in invalid locations
Dig Floor job not creating above a ramp
Items not storing in crates and wheelbarrows: Wooden Shield, Tower Shield, Tower shield backing and stone weapons
Wooden shield, tower shield and stone weapons trading for too much with merchants
Tower shield and tower shield backing not smelting
Merchants leaving the map incorrectly
UI not respecting Windows Primary/Secondary button swap setting

System requirements:

OS: Windows XP, Vista, 7, 8
Processor: 2.0 GHz
Memory: 1 GB
Hard Disk Space: 200 MB
Video Card: 128 MB Video Memory
DirectX: 9.0c or Greater

Installation:

1. Unzip
2. Place Gnomoria folder anywhere on your drive
3. PLAY!

XNA Framework 4.0 and .NET Framework 4.0 is NOT included.
You can help the developer and buy the game on steam here:   
http://store.steampowered.com/app/224500/